Beta
Runemaking
Runes are the one piece of power any vocation can buy. They are bought or crafted, never conjured on Fallen Paradise, and every rune shop in the world sells the same list at the same price — so a rune is worth carrying when it does something your own spells cannot, not as a cheaper copy of them.
- Every rune has a level requirement to use, listed below. Magic level is not part of it — this server retired magic level entirely.
- One rune is one throw, and runes stack like gold or gems. Buy them by the amount
you want (
buy 45 fireball) and drag one stack onto another to merge them. - Fields and walls shape the fight: creatures path around them, so they buy you distance. A cornered creature will charge straight through.
- The two healing runes are the only way to heal someone else unless you are a druid — exura sio is druid‑only. Each one restores exactly what its matching health potion restores and needs the same level to use, so the rune is not a stronger heal, it is the same heal you can aim at a friend. It shares the healing cooldown with potions and healing spells, so it cannot be alternated with them to heal faster.
- The Runemaking skill on your character sheet is the crafting profession below — it is trained by making runes, and it is capped at your highest vocation level. It has nothing to do with blocking: your shield block follows your vocation's own fighting skill instead.
Crafting them yourself
Speak to the Runewright and name a rune. He attunes you to one of the runestones hidden around the world and gives you 100 energy to spend on it. Walk to that stone, strike it with a pick, and it yields stacks of the rune you named — often nothing, sometimes a great deal at once.
- Type
!runemakingat any time: it tells you which way your runestone lies, how much energy you have left, and whether you may take a new attunement today. - One attunement per day, and at most five per week — counted across your whole account, not per character. Attuning needs a premium charter; the mining itself does not, so a charter running out mid-attunement cannot strand your energy.
- There are 4–12 seconds between strikes. Striking early only makes the wait longer, so watch for the flash that says the stone has settled.
- Leftover energy keeps until you use it, even past midnight. What resets is your right to a new attunement — and taking one throws away whatever energy is left, so finish a stone before you ask for another.
- You can craft a rune five levels before you may throw it, which is the Craft column below. The four field runes are the exception: they are craftable from skill 1.
- Harder-to-reach runestones pay more — a tier 2 stone yields 15% more and a tier 3 stone 30% more than a tier 1 stone for the same 100 energy.
Attack runes
| Rune | Level | Craft | Effect area | Price | Sold by |
|---|---|---|---|---|---|
| Energy Field | 14 | 1 | field | 42 gp | Alexander, Asima, Eldara, Etzel +9 |
| Fire Field | 14 | 1 | field | 24 gp | Alexander, Asima, Eldara, Etzel +9 |
| Poison Field | 14 | 1 | field | 18 gp | Alexander, Asima, Eldara, Etzel +9 |
| Light Magic Missile | 15 | — | single target | — | not sold |
| Envenom | 21 | — | single target | — | not sold |
| Heavy Magic Missile | 25 | 20 | single target | 18 gp | Alexander, Asima, Eldara, Etzel +9 |
| Energy Wall | 30 | 25 | wall | 102 gp | Alexander, Asima, Eldara, Etzel +9 |
| Fire Wall | 30 | 25 | wall | 72 gp | Alexander, Asima, Eldara, Etzel +9 |
| Fireball | 30 | 25 | area | 54 gp | Alexander, Asima, Eldara, Etzel +9 |
| Poison Wall | 30 | — | wall | — | not sold |
| Soulfire | 34 | — | single target | — | not sold |
| Energybomb | 40 | 35 | bomb | 120 gp | Alexander, Asima, Eldara, Etzel +9 |
| Explosion | 40 | 35 | area | 48 gp | Alexander, Asima, Eldara, Etzel +9 |
| Firebomb | 40 | 35 | bomb | 132 gp | Alexander, Asima, Eldara, Etzel +9 |
| Poison Bomb | 40 | 35 | bomb | 54 gp | Alexander, Asima, Eldara, Etzel +9 |
| Magic Wall | 45 | 40 | wall | 30 gp | Alexander, Asima, Eldara, Etzel +9 |
| Sudden Death | 50 | 45 | single target | 120 gp | Alexander, Asima, Eldara, Etzel +9 |
| Avalanche | 80 | 75 | area | 82 gp | Alexander, Asima, Eldara, Etzel +9 |
Healing runes
| Rune | Level | Craft | Effect area | Price | Sold by |
|---|---|---|---|---|---|
| Antidote Rune | 15 | — | single target | 65 gp | Lily |
| Healing Rune | 40 | 35 | single target | 188 gp | Alexander, Asima, Eldara, Etzel +9 |
| Ultimate Healing Rune | 130 | 125 | single target | 546 gp | Alexander, Asima, Eldara, Etzel +9 |
Support runes
| Rune | Level | Craft | Effect area | Price | Sold by |
|---|---|---|---|---|---|
| Destroy Field | 20 | 1 | field | 18 gp | Alexander, Asima, Eldara, Etzel +9 |
| Disintegrate | 21 | — | area | — | not sold |
| Convince Creature | 24 | — | single target | — | not sold |
| Chameleon | 27 | — | self | — | not sold |
| Wild Growth | 38 | — | obstacle | — | not sold |
| Paralyze | 80 | — | single target | — | not sold |
Price is what one rune costs, and it is the same at every rune shop in the world — the number to compare against your own spells. Craft is the Runemaking skill needed to make one instead of buying it. A rune with no price is one nobody stocks: it still works if you own or loot one, but no shop will sell it and the profession cannot make it.