Milestones
Long-haul goals for completionists. Every one of them is permanent, and none of them expires: finish quests, train your professions and fill the Grand Museum, and the rewards below are yours for good.
Say !milestones in game for the same list, with your own progress.
Rookgaard and the mainland are counted separately: your mainland total starts at zero when you leave the island, whether you finished none of its quests or all fifteen.
One-time rewards (experience and items) are only handed out as you cross a milestone. Permanent bonuses (capacity, the potion and rune bonuses) are always active as soon as you qualify, so characters who were already past a milestone when it was introduced keep those.
Rookgaard quests
Every island quest pays experience on its own, and the 5th, 10th and 15th pay a milestone on top. Rookgaard progress is left behind at graduation -- the mainland ladder starts at 0 for everyone.
Each one also pays +300 experience on its own, whether or not it lands on a milestone.
| Quests finished on Rookgaard | Reward | |
|---|---|---|
| 5 | +500 experience | |
| 10 |
|
+1000 experience and 5 platinum coins |
| 15 |
|
+1000 experience, a scarf and 10 platinum coins |
Mainland quests
Everyone starts this at 0 on leaving Rookgaard, whether they finished 0 or all 16 island quests.
Every quest pays experience on its own, whether or not it lands on a milestone: 2000 experience for quests 1-5, 5000 for 6-10, 10000 for 11-15, 15000 for 16-20, 20000 for 21-25, and 5000 more for every 5 quests after that.
Alchemy
The bonus applies to every potion, life and mana alike. Alchemy can never exceed your highest vocation level.
| Alchemy skill | Reward | |
|---|---|---|
| 50 | +3% life and mana from potions | |
| 100 | +6% life and mana from potions | |
| 200 | +9% life and mana from potions |
Museum exhibits
Donate one of each equippable item to the Museum Appraiser in the Thais temple.
| Items donated to the Grand Museum | Reward | |
|---|---|---|
| 25 | +50 capacity | |
| 50 | +100 capacity | |
| 100 | +150 capacity | |
| 150 | +200 capacity | |
| 200 | +250 capacity | |
| 250 | +300 capacity | |
| 300 | +350 capacity | |
| 350 | +400 capacity | |
| 400 | +450 capacity |
Runemaking
The bonus applies to every rune, damage and healing alike.
| Runemaking skill | Reward | |
|---|---|---|
| 50 | +3% damage and healing from runes | |
| 100 | +6% damage and healing from runes | |
| 200 | +9% damage and healing from runes |